The nerve centre of the industrial complex that must be built to enable all other construction.
Starting efficiency: 100%
Rule: Not affected by any other buildings
Engineering Workshop
BASIC
Provides the infrastructure to construct basic structure types.
Starting efficiency: 100%
Rule: Not affected by any other buildings
Provides the infrastructure required to construct advanced science and Fuel related structures.
Starting efficiency: 100%
Rule: Not affected by any other buildings
Provides power to structures to ensure they operate with increased efficiency.
Starting efficiency: 100%
Rule: Not affected by any other buildings
Hydrogen Matter Silo
STORAGE
Safely stores liquid Hydrogen for later use.
Starting efficiency: 100%
Rule: Not affected by any other buildings
Carbon Matter Silo
STORAGE
Stores aggregated Carbon nanorods for later use.
Starting efficiency: 100%
Rule: Not affected by any other buildings
Silicon Matter Silo
STORAGE
Stores pure metallic Silicon for later use.
Starting efficiency: 100%
Rule: Not affected by any other buildings
Crypton Containment Unit
STORAGE
Stores stable Cryptons for later use.
Starting efficiency: 100%
Rule: Not affected by any other buildings
Hyperion Containment Unit
STORAGE
Stores stable Hyperions for later use.
Starting efficiency: 100%
Rule: Not affected by any other buildings
Solon Containment Unit
STORAGE
Stores stable Solons for later use.
Starting efficiency: 100%
Rule: Not affected by any other buildings
Provides the requisite facilities to research Illuvial Biodata, Blueprints, and exotic materials found on Illuvium.
Starting efficiency: 70%
Rule: Affected by specific building types only
Affected by:
+30%from Data Bank +20%from Power Station -10%from Materials Lab
Zero Point Transducer
SCIENCE
Creates a singularity capable of teleporting matter across large distances.
Starting efficiency: 100%
Rule: Affected by specific building types only
Affected by:
+20%from Power Station
Singularity Scanner
SCIENCE
Scans Illuvials in the surrounding area and records their Biodata.
Starting efficiency: 100%
Rule: Affected by all other buildings
Affected by:
-10%from other buildings
Stores uncompressed data such as Illuvial Biodata and Blueprints, and improves research efficiency.
Starting efficiency: 100%
Rule: Not affected by any other buildings
Pumps water from Lakes and converts it to liquid Hydrogen.
Starting efficiency: 100%
Rule: Affected by specific building types only
Affected by:
+20%from Power Station
Uses high-energy radiation to excite Solon Trenches into releasing pure Solons.
Starting efficiency: 100%
Rule: Affected by specific building types only
Affected by:
+20%from Power Station
Sediment Excavator
EXTRACTORS
Excavates sediment from Outcrops and mechanically separates it into pure Carbon.
Starting efficiency: 100%
Rule: Affected by specific building types only
Affected by:
+20%from Power Station
Extracts crystals from a Crystal Deposit and smelts them into pure Silicon.
Starting efficiency: 100%
Rule: Affected by specific building types only
Affected by:
+20%from Power Station
Intercepts spontaneous vacuum fluctuations in Crypton Rifts to capture Cryptons.
Starting efficiency: 100%
Rule: Affected by specific building types only
Affected by:
+20%from Power Station
Stimulates the permeability of Hyperion Reservoirs to draw out Hyperions.
Starting efficiency: 100%
Rule: Affected by specific building types only
Affected by:
+20%from Power Station
Stage | Cost | Time | Requires | Unlocks | Activities |
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Condenser Plant
CONVERTERS
Passively converts water in the atmosphere to Hydrogen and converts other Elements in to Hydrogen.
Starting efficiency: 80%
Rule: Affected by specific building types only
Affected by:
+30%from Hydrogen Pump +30%from Lake +20%from Power Station -10%from Sequestrian Plant -10%from Photodisintegration Plant -40%from Condenser Plant
Sequestrian Plant
CONVERTERS
Passively converts CO2 in the atmosphere to Carbon and converts other Elements in to Carbon.
Starting efficiency: 80%
Rule: Affected by specific building types only
Affected by:
+30%from Sediment Excavator +30%from Outcrop +20%from Power Station -10%from Photodisintegration Plant -10%from Condenser Plant -40%from Sequestrian Plant
Photodisintegration Plant
CONVERTERS
Passively converts oxygen in the atmosphere to Silicon and converts other Elements into Silicon.
Starting efficiency: 80%
Rule: Affected by specific building types only
Affected by:
+30%from Mine +30%from Crystal Deposit +20%from Power Station -10%from Sequestrian Plant -10%from Condenser Plant -40%from Photodisintegration Plant
Anti-Solon Inverter
CONVERTERS
Passively converts trace Ethereum in the material plane to Solons and converts other Fuels to Solon.
Starting efficiency: 70%
Rule: Affected by specific building types only
Affected by:
+30%from Solon Dredge +30%from Solon Trench +10%from Power Station -30%from L-Crypton Collider -30%from Hyperion Lathe -60%from Anti-Solon Inverter
L-Crypton Collider
CONVERTERS
Passively converts trace Ethereum in the material plane to Cryptons and converts other Fuels to Crypton.
Starting efficiency: 70%
Rule: Affected by specific building types only
Affected by:
+30%from Crypton Gate +30%from Crypton Rift +10%from Power Station -30%from Hyperion Lathe -30%from Anti-Solon Inverter -60%from L-Crypton Collider
Passively converts trace Ethereum in the material plane to Hyperions and converts other Fuels to Hyperion.
Starting efficiency: 70%
Rule: Affected by specific building types only
Affected by:
+40%from Hyperion Reservoir +30%from Hyperion Extractor +10%from Power Station -30%from L-Crypton Collider -30%from Anti-Solon Inverter -60%from Hyperion Lathe
Displays a 3D Hologram of your scanned Illuvial Biodata.
Starting efficiency: 100%
Rule: Not affected by any other buildings
Creates an uplink to the Marketplace, allowing the purchase and sale of Resources.
Starting efficiency: 100%
Rule: Affected by specific building types only
Affected by:
+20%from Power Station
A large body of water.
Stage | Cost | Time | Requires | Unlocks |
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A silicon deposit.
Stage | Cost | Time | Requires | Unlocks |
---|
A natural source of carbon.
Stage | Cost | Time | Requires | Unlocks |
---|
A trench from which solon can be extracted.
Stage | Cost | Time | Requires | Unlocks |
---|
A rift exposing crypton for harvest.
Stage | Cost | Time | Requires | Unlocks |
---|
A reservoir of hyperion.
Stage | Cost | Time | Requires | Unlocks |
---|
Primeval Marsh Landmark
LANDMARK
An ancient marsh that boosts Carbon production and storage, and reduces losses when converting to Carbon.
Stage | Cost | Time | Requires | Unlocks |
---|
Eternal Spring Landmark
LANDMARK
An ancient spring that boosts Hydrogen production and storage, and reduces losses when converting to Hydrogen.
Stage | Cost | Time | Requires | Unlocks |
---|
Halogenic Geode Landmark
LANDMARK
An intensely bright geode that boosts Silicon production and storage, and reduces losses when converting to Silicon.
Stage | Cost | Time | Requires | Unlocks |
---|
Dimensional Anchor Landmark
LANDMARK
A dimensional disturbance that boosts Crypton production and storage, and reduces losses when converting to Crypton.
Stage | Cost | Time | Requires | Unlocks |
---|
Pegmatite Swarm Landmark
LANDMARK
A rich vein of complex, heavy matter that boosts Hyperion production and storage, and reduces losses when converting to Hyperion.
Stage | Cost | Time | Requires | Unlocks |
---|
Fallen Star Landmark
LANDMARK
A dense deposit of exotic metals that boosts Solon production and storage, and reduces losses when converting to Solon.
Stage | Cost | Time | Requires | Unlocks |
---|
The combat arena for this region - it boosts all Resource and Fuel production and storage, as well as reducing all conversion losses.
Stage | Cost | Time | Requires | Unlocks |
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